Publisher: Packt 2010 | 252 Pages | ISBN: 1847199887 | PDF | 35.89 MB
Each
chapter develops a different aspect of a Blender technique. The book is
essentially a step-by-step tutorial, which builds up your knowledge
throughout. It has practical examples such as lighting a tricycle in
open space, lighting a wine bottle on a table, and lighting a room that
has a lamp as well as sunlight coming in through the window. These
examples will show you how to implement the different Blender techniques
in your work. If you are a Blender user and you want to improve the
quality of your renders, this book is for you. You need to have
experience in Blender and know your way around the Blender interface.
You may be a professional or freelancer or hobbyist willing to increase
the quality of your portfolio and interested in adding perfection to
your renders. Blender 3D is a popular, open source modeling and animation package.
It is used for game design, architectural visualization, character
design, animation, and still images. However, creating believable
lighting and texturing is difficult in any 3D program.
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