Super Street Fighter 4 Arcade Edition

The project develops the ideas and principles Street Fighter IV - A brilliant fighting game, with delight received by journalists and fans of the genre worldwide.

Divinity 2: Ego Draconis

Blood of the Dragon returns players to World Rivellon. War, hurricane flying on his land, destroying many cities and killed many people. But disaster could happen again. An ancient demon appeared in Rivellon, and together they returned to the world the evil ...

Might and Magic: Heroes VI

The acclaimed RPG franchise returns with Might and Magic Heroes VI. This adventure begins 400 years before the events in Heroes V, showcasing a family of heroes in a thrilling, epic story where Angels plot to revive an unfinished war.

Pirates of Black Cove

Thegame takes place in the 16th century you can travel the waters of theCaribbean with his pirate crew and direct the fear and terr toeveryone around. The ultimate goal - to make sure that you call thePirate King (King of All Pirates).

StarGaze

We'll add more games every week, so keep update with us....Thanks :)

Showing posts with label Arts and Design. Show all posts
Showing posts with label Arts and Design. Show all posts

Wednesday, April 20, 2011

Posted by Bunseth Lik On 10:06 PM 0 comments

Scrambled Eggs Super

Ra--om Ho-se Books | 1953 | ISBN: 0394800850 | 64 pages | CBR | 14.17 Mb

Starring the same perky boy who captured Thing One and Thing Two in The Cat in the Hat, this is a first-person tall tale about cooking. Peter T. Hooper is bored to bits by his mother's habit of always making scrambled eggs out of hen's eggs. "And so," he informs his friend Liz, "I decided that, just for a change, I'd scramble a new kind of egg on the range." We're off on an epic journey to parts (and birds) unknown, all told in classic head-over-heels Seussian style: "Then I went for some Ziffs. They're exactly like Zuffs. But the Ziffs live on cliffs and the Zuffs live on bluffs." Finally, after capturing a small mountain of different types of egg--from Moth-Watching Sneths, Long-Legger Kwongs, and others--it's back to the kitchen for a 99-pan scramble, with all sorts of bizarre ingredients added just for fun. To be precise, it's time for "Scrambled eggs Super-Dee-Dooper-Dee-Booper, Special deluxe a-la-Peter T. Hooper." Somehow, you get the impression that Liz doesn't believe a word of it.

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Posted by Bunseth Lik On 10:02 PM 0 comments

Macromedia Dreamweaver MX Dynamic Applications

Publisher: Macromedia Press | ISBN: 0321166809 | edition 2003 | CHM | 440 pages | 10,3 mb

As a designer himself, author Jeffrey Bardzell is keenly aware of the dilemma you're faced with today: With clients and users demanding more than the static, HTML pages that defined first-generation Web sites, you have no choice but to migrate to dynamic, service based sites. But that means a world of programming, servers, databases, and configuration options you know little about. Not to worry: Dynamic Macromedia Dreamweaver MX: Advanced Training from the Source has you covered. Through the graphics-intensive, self-paced tutorials that form the heart of this popular series, Bardzell takes you through everything you need to know to start designing dynamic, database-driven sites using the powerful new tools available in Macromedia Dreamweaver MX. And unlike other books, this one assumes no prior knowledge of programming or database concepts, terms, and techniques. If you've ever created static HTML pages, you'll be able to dive right in with tutorials that cover configuration options, programming basics, Macromedia Dreamweaver MX's server behaviors, and connecting to databases-all in the context of overhauling a static HTML site into a dynamic, maintainable business application, with code you can use in your own projects!

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Posted by Bunseth Lik On 9:51 PM 0 comments

The Art of Voice Acting

FocP | 2010 | ISBN: 0240812115 | PDF | 432 pages | 6,5 MB

Are you just starting in Voiceover? Do you have some experience, but aren't getting booked? Are you a working pro who wants to expand to new areas of VO work?
The Art of Voice Acting is a must read if you are serious about a profession in voice over and looking to maximize your efforts for success in the business.
Packed with basic acting techniques in The Art of Voice Acting, you will discover
* All new scripts
* 20 more pages of new and updated information
* A completely new chapter of studio stories and 'tricks-of-the-trade' from professional voiceover talent around the world
* Updated information for voiceover demos and marketing
* A comprehensive index that makes it easy to find what you're looking for
* More voice and acting techniques
* Contributions from some of the top voice talent in the world
* An all new audio CD with the actual audio for every script in the book,
* PLUS: exercises, demos and more!
Written in an accessible and engaging style Alburger shares his experience as a performer, producer, director and performance coach to give you a clear no nonsense introduction to the business and art of voice acting.

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Posted by Bunseth Lik On 9:46 PM 0 comments

Backyard Nature Coloring Book

Dover Publications (December 23, 1998) | ISBN: 0486405605 | 48 pages | PDF | 7.66 MB

Wild animals in our midst come to life in this unique, carefully rendered coloring book. Forty-two detailed black-and-white illustrations depict a garter snake, Virginia deer, garden spider, Japanese beetles, chickadees, raccoons, honeybees, cardinals, squirrels, and many more.







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Posted by Bunseth Lik On 9:42 PM 0 comments

The Ancient Art of Emulation

Publisher: University of Michigan Press | ISBN: 0472111892 | edition 2002 | PDF | 327 pages | 33,5 mb

This volume of essays examines the question of copying and other forms of artistic imitation and emulation in relation to Greek and Roman art, focusing particularly on sculpture and painting in the Roman period. It goes beyond recent studies of the subject in bringing to bear the views of early modern, modern, and contemporary artists on matters of copying and imitation as well as an exceptionally wide array of traditional and current critical perspectives--historiographic, literary, technical, stylistic, iconographic, and museological, among others.

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Posted by Bunseth Lik On 9:37 PM 0 comments

Graphic Design Basics

Publisher: Wad.sw.orth Pub.lishi.ng 2006 | 264 Pages | ISBN: 0495006939 | PDF | 23 MB

GRAPHIC DESIGN BASICS combines design principles, history, and current technology to present students a comprehensive introduction to the field of graphic design. Keeping pace with rapid changes in the field of design, while maintaining a consistently high academic quality, the text emphasizes design structure and visual perception with a wide range of visuals from throughout design history, as well as the latest contemporary illustrations and electronic designs. Each chapter provides assignments with student sample solutions, as well as critique sections to help students apply the concepts and assess their work. This market leader's interwoven combination of concept, history, and practice is rarely found in other Graphic Design texts. 

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Posted by Bunseth Lik On 9:33 PM 0 comments

Origami Sea Life

Publisher: Dover Publications | ISBN: 0486267652 | edition 1991 | PDF | 213 pages | 23,2 mb

Illustrated instruction book features 38 unusual subjects, from simple to complex, each graded for difficulty. Sailfish, tadpole, killer whale, bay barnacle, dolphin, horseshoe crab, barracuda, blue crab, American lobster and many more. Step-by-step instructions, notes on animals, technique of wet folding, much more. Over 2400 black-and-white illustrations.




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Posted by Bunseth Lik On 12:26 PM 0 comments

Art and Its Publics

Publisher: Wiley-Blackwell | English | ISBN-10: 0631230467 | April 21, 2003 | PDF | 240 pages | 11.32 mb
Art and its Publics explores the interface between the art object, its site of display, and the viewing public. Engines of democracy at their inception during the French Revolution, public museums have since fostered the democratization of art. As museum-going has increased dramatically in recent years, the question of "whose museum?" and how museums construct and engage their publics has taken on added urgency. The essays in Art and its Publics present a cross-section of current issues, with contributions from both sides of the Atlantic and from museum professionals as well as academics. Essayists tackle issues confronting the museum community and seek to further the debate between theory and practice around the most pressing of contemporary concerns.

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Posted by Bunseth Lik On 12:19 PM 0 comments

About Face 3: The Essentials of Interaction Design

Publisher: Wiley | pages: 648 | 2007 | ISBN: 0470084111 | PDF | 5,2 mb

This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.



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Posted by Bunseth Lik On 12:15 PM 0 comments

Corel Paint Shop Pro X Digital Darkroom

Publisher: Sams | ISBN: 0672328607 | edition 2006 | CHM | 288 pages | 6,2 mb

Corel Paint Shop Pro X Digital Darkroom is an easy-to-follow, tutorial approach to using Paint Shop Pro in exactly the way home users want to use it - to manipulate your own images in ways that a local photo lab often does to create both practical and comical projects. As you read, you will actually use the program to complete a variety of projects. You'll learn about key Paint Shop Pro tools almost without trying through both traditional and contemporary projects. Indulge in shrinking the kids, performing digital plastic surgery, modifying vehicles, creating creatures the tabloids would love to profile, altering pets, creating trading cards and calendars, and combining images to create once-in-a-lifetime shots. Drop people into places they've never been and challenge Mother Nature with unique perspectives. Create holiday magic, photo montages, and even do some traditional photo manipulation. Author T. Michael Clark provides careful instruction that will allow you, whether you are a novice or experienced Paint Shop Pro user, to complete projects and enjoy your experience with Paint Shop Pro X.

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Posted by Bunseth Lik On 12:10 PM 0 comments

Home Art. Malen mit Puro

Rico Design | 2007 | ISBN: 3935763271 | 104 pages | PDF | 26,5 MB

Ein selbstgestaltetes Bild kreieren, das zum individuellen Wohnstil passt?
Mit den Keilrahmen aus Leinenstoff geht's blitzschnell: Motiv aussuchen, übertragen und ausmalen. Aufwändiges Grundieren entfällt, da der Leinenstoff selbst einen sehr edlen Hintergrund bildet. Die Bildmotive reichen von idyllischen Landschaften, eindruckvollen Blütenmustern, Stillleben mit geometrischen Formen und goldenen Akzenten, bunten Schmetterlingen, eleganten Blüten wie Callas, Rosen und Lilien oder plastischen Objekten wie kleinen, kunstvoll auf der Leinwand arrangierten Natursteinen.

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Posted by Bunseth Lik On 12:07 PM 0 comments

Secret Lives of Great Artists: What Your Teachers Never Told You About Master Painters and Sculptors

Quirk Books | 2009 | ISBN: 159474257X | 288 pages | PDF | 3,8 MB

In the tradition of our best-selling Secret Lives of the U.S. Presidents (120 000 copies in print) here are outrageous and uncensored profiles of the world's greatest artists complete with hundreds of little-known politically incorrect and downright bizarre facts. Consider:
ï Michelangelo had such repellant body odor that his assistants couldn't stand working for him.
ï Pablo Picasso did jail time for ripping off several statues from the Louvre.
ï Gabriel Dante Rossetti's favorite pet was a wombat that slept on his dining room table.
ï Vincent van Gogh sometimes ate paint directly from the tube.
ï Georgia O'Keeffe liked to paint in the nude.
ï Salvador DalÌ concocted a perfume from dung to attract the attention of his future wife.

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Posted by Bunseth Lik On 12:02 PM 0 comments

Digital Character Design and Painting

Publisher: Del mar Tho mson Lear ning 2003 | 354 Pages | ISBN: 1584502320 | CHM | 26 MB

Digital Character Design and Painting is really two books in one: it teaches the fundamentals of character design, and the skills, tools, and techniques needed to master digital painting. Character design is all about ideas and how to put those ideas together to create a look and feel for a character. It’s about creating a character that elicits a specific emotion from viewers—fear, joy, anger, sadness, etc. Character design does not have a standard creation process, but there are basic principles that can be followed. Digital Character Design and Painting explores these principles and teaches conventional artists how to enhance their skills to bridge the gap between traditional and digital art. All of the fundamentals of character design, from artistic design issues and character development to physical details of the character are explored. Unlike character design, digital painting is not so much about ideas as it is about the combination of method, technique, and artistic theory. It is about making something that will be viewed in two dimensions imitate three dimensions. Using a variety of practical Painter 7 tutorials, artists learn how to apply traditional painting techniques with digital tools.
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Posted by Bunseth Lik On 11:57 AM 0 comments

Mastering Digital SLR Photography

Publisher: Muska & Lipman/Premier-Trade | ISBN: 1592006051 | edition 2004 | PDF | 280 pages | 10,5 mb

This unique guide emphasizes digital "photography", rather than software. You'll learn how to take compelling pictures and make great images using imaging technology while focusing on the special strengths of digital SLR cameras. Whether you're a snap-shooting tyro, or an experienced photographer moving into the digital SLR realm, you'll find the knowledge you need inside the pages of "Mastering Digital SLR Photography." If you have mastered you digital camera's basic features and now wonder what to do with them, this is your dream guide to pixel proficiency. Learn how to overcome the quirks and maximize the strengths of your dSLR camera. From lens selection and creative exposure techniques to controlling composition and mastering special features, this book will help you effectively combine the essentials of photography with digital technology.

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Posted by Bunseth Lik On 11:53 AM 0 comments

Paint Shop Pro 8 Fast & Easy

Publisher: Course Technology PTR | ISBN: 1592000975 | edition 2003 | CHM | 424 pages | 14,1 mb

This book covers how to learn to create graphic drawings, enhance photos and create animations. It makes Paint Shop Pro easy to learn with point-and-click instructions. No heavy jargon, just helpful information. The user-friendly approach is ideal for beginners of Paint Shop Pro looking to enhance any graphics project, and experienced users looking to grasp the new features quickly.





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Posted by Bunseth Lik On 11:50 AM 0 comments

Art: Paintings, Sculpture, Artists, Styles, Schools

Publisher: DK ADULT | ISBN: 0756613582 | edition 2005 | PDF | 513 pages | 100,28 mb

Taking an original photographic approach to look in detail at certain topics, these four fascinating books provide deeper understanding and richer enjoyment of the worlds of architecture, art, famous artists, and myths and legends. AUTHOR BIO: Robert Cumming has been the chairman of Christie's Education, London, studied art history at Cambridge University, and his books have won several international awards and include Just Look, Just Imagine, and Looking into Paintings.This text refers to an out of print or unavailable edition of this title.




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Posted by Bunseth Lik On 11:47 AM 0 comments

The Pin-Up Art of Archie Dickens Volume One

Publisher: University | ISBN: 0865620709 | edition 2003 | CBR / JPG | 48 pages | 6,4 mb

"Cheeky," "saucy," "randy," and a variety of other British euphemisms can be employed when describing the works of Archie Dickens. An Englishman from the old school, his fondness for lovely young innocents in not-so-innocent situations has delighted pin-up enthusiasts throughout the world for several generations. Angelic faces with devilish designs has always been the hallmark of this illustrator.






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Posted by Bunseth Lik On 11:43 AM 0 comments

Teach Yourself VISUALLY Drawing

Publisher: Visual | ISBN: 0470067152 | edition 2007 | PDF | 307 pages | 18,9 mb

There's no reason to be intimidated by art; creating a compelling drawing can be nothing more than breaking down the process into a few simple stages. This book shows you how to consider the shape of an object, render light and shadow, and make your drawings more realistic by understanding perspective. With plentiful examples, demonstrations of various techniques, and inspiring galleries of master drawings, Teach Yourself VISUALLY Drawing will bring out your inner artist. You progress from basic shapes and still lifes to portraits, the human form, and landscapes. You'll be amazed at what you can create with just a pencil, paper, and a little instruction.

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Posted by Bunseth Lik On 11:39 AM 0 comments

Digital Character Development: Theory and Practice

Morgan Kaufmann | 2008-11-10 | ISBN: 0123725615 | 344 pages | PDF | 2,65 MB

Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.

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Posted by Bunseth Lik On 11:36 AM 0 comments

A Philosophy of Cinematic Art

Cambridge University Press | English | February 8, 2010 | ISBN: 0521822440 | 338 pages | PDF | 3,5 MB

A Philosophy of Cinematic Art is a systematic study of cinema as an art form, showing how the medium conditions fundamental features of cinematic artworks. It discusses the status of cinema as an art form, whether there is a language of film, realism in cinema, cinematic authorship, intentionalist and constructivist theories of interpretation, cinematic narration, the role of emotions in responses to films, the possibility of identification with characters, and the nature of the cinematic medium. Groundbreaking in its coverage of a wide range of contemporary cinematic media, it analyses not only traditional photographic films, but also digital cinema, and a variety of interactive cinematic works, including videogames. Written in a clear and accessible style, the book examines the work of leading film theorists and philosophers of film, and develops a powerful framework with which to think about cinema as an art.

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